An augmented reality demo with which users can view a historical archive of past lines of Adidas shoes. Experience is anchored to a set image target which could potentially be printed on shoe boxes.

An augmented reality demo that allows students to interact with and learn about historic sculptures and artworks. By leveraging the accessibility granted by AR, students would be able to interact with these works within a classroom or at home.

An augmented reality application created for the Children’s Hospital of Los Angeles to provide holiday entertainment for their young patients. Utilizes gamification to build a relationship between the characters and the user.

An augmented reality demo in which users can guide Thing from The Addams Family throughout their environment. Builds upon plane detection with playful interaction and colorful animation.

An augmented reality demo wherein users can enter a virtual portal into an interactive showroom floor for a Toyota automobile.